The game was initially announced at E3 2014, and it should have been released in the second half of 2016. That didn’t happen due to its enormous complexity.

Extra time for enhanced quality of an ambitious project

Crackdown 3 is a very ambitious game, and it needs enough developing time to deliver the best experience for gamers. Microsoft Studios Publishing general manager Shannon Loftis motivated the delay due to more time needed to ensure a better quality of it by the development teams Reagent Games, Sumo Digital, and Cloudgine. More specifically, developers require more time to ensure a balance between the three modes in the game: campaign, co-op multiplayer and the competitive multiplayer. The project is very ambitious, and it will offer an immersive true 4K gameplay, a futuristic open world and cloud-computing competitive multiplayer. The developers are taking the time to work more on the visual polish, so gamers will be able to feel completely immersed into a living world, according to Loftis. So, the aspect of the visual presentation is the one that’s getting more attention these days. This probably happens because, after its showing at E3 in June, the game received some criticism. The team showed back then a preview of the game which was an indicator of the level of mayhem and vertical platforming action that fans can expect from it. So, fans who are eager to explore an expansive open world and to collect orbs and combat crime will have to wait patiently until the spring of next year. RELATED STORIES TO CHECK OUT:

Microsoft delays Crackdown 3’s release to 2018 Crackdown 3 reportedly in the works Crackdown 3 delayed to 2017, comes with support for Xbox Play Anywhere

Name * Email * Commenting as . Not you? Save information for future comments
Comment

Δ