According to Microsoft, HDR technology will be adopted faster than 4K TVs because the consumers will clearly see a difference between an HDR TV and a regular TV. There are already several HDR TV models being shipped now and more devices are expected to be released next year. Current HD displays can offer about 300 Nits of brightness while HDR displays have the potential of offering a brightness of 1000 Nits. Since the brightness difference is so large, game and application developers will be able to take advantage in order to release much higher video quality. Since Microsoft believes that HDR displays will become popular very fast, it wants to let developers target these displays with better content in order to push consumers to purchase them.

Due to an HDR’s greater range of luminosity, users with an HDR display running a piece of software that uses DirectX 12 will see a big difference in quality. We’re pretty sure this will make them ditch a 4K display for an HDR one. Thanks to DirectX 12, the game developers will be able to target these displays and add an extra layer of details over the graphics. With other words, it’s just a matter of time until we will see some stunning graphics in the future games. In order to make sure that developers will take advantage of HDR displays, Microsoft will include native support for them in the Windows 10. It seems that this support will be available via the Windows Insider program sometime later this year and will be available for the general public sometime in 2017.

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